Eksponen

Eksponen (P-ISSN: 2085-966X and E-ISSN: 2657-1552) has been published since 2017 by Sentra Kekayaan Intelektual in collaboration with LPPM, Muhammadiyah University, Kotabumi. The journal has regularly published two times a year in April and September. This journal publishes original papers researching that focus on education and mathematic. The editorial team has the right to edit every submitted manuscript without changing the substance of the article. Posts that are not published can be requested back.

Eksponen (P-ISSN: 2085-966X and E-ISSN: 2657-1552) has been published since 2017 by Sentra Kekayaan Intelektual in collaboration with LPPM, Muhammadiyah University, Kotabumi. The journal has regularly published two times a year in April and September. This journal publishes original papers researching that focus on education and mathematic. The editorial team has the right to edit every submitted manuscript without changing the substance of the article. Posts that are not published can be requested back.

Published
2022-09-30

Articles

Pengaruh Pengaruh Model Pembelajaran Flipped Classroom terhadap Hasil Belajar Pola Bilangan Peserta Didik SMPN 3 Kotabumi

Abstract: The purpose of this study was to determine whether or not there was an effect of the flipped classroom learning model on the learning outcomes of the number pattern of students in class Vlll SMP Negeri 3 Kotabumi. The research method used is experimental research, the design is quasi-experimental. The population in this study was class VIII SMP N 3 Kotabumi in the academic year 2022/2023 and the samples in this study were class Vlll B and Class Vlll C. The sampling technique used cluster sampling. The data collection instrument used multiple-choice test questions. The data analysis technique used n gain test, t-test and prerequisite test. The results of the research that have been carried out, obtained the t-test at the value of n gain, that is, it is rejected. So it can be concluded that there is an effect of the application of the flipped classroom learning model on the learning outcomes of class VIII students of SMP Negeri 3 Kotabumi's number pattern. Keywords: flipped classroom learning model, learning outcomes, number patterns Abstrak: Tujuan pada penelitian ini untuk mengetahui ada atau tidak pengaruh model pembelajaran flipped classroom terhadap hasil belajar pola bilangan peserta didik kelas Vlll SMP Negeri 3 Kotabumi. Metode penelitian yang digunakan penelitian eksperimen, desainnya menggunakan quasi experimental.. Populasi pada penelitian ini peserta didik kelas Vlll SMP N 3 Kotabumi tahun ajaran 2022/2023 dan sampel pada penelitian ini yaitu kelas Vlll B dan Vlll C. Teknik sampling menggunakan cluster sampling. Instrumen pengumpulan data menggunakan soal tes berbentuk pilihan ganda. Teknik analisis data menggunakan uji n gain, uji-t dan uji prasyarat. Hasil penelitian yang telah dilakukan, diperoleh uji-t pada nilai n gain yaitu  maka  ditolak. Sehingga dapat disimpulkan ada pengaruh penerapan model pembelajaran flipped classroom terhadap hasil belajar pola bilangan peserta didik kelas VIII SMP Negeri 3 Kotabumi. Kata Kunci : Model pembelajaran flipped classroom, hasil belajar, pola bilangan  

Pengaruh Pembelajaran Daring Terhadap Hasil Belajar Siswa dengan Berbantu Media Macromedia Flash 8 pada Pembelajaran Matematika Materi Fungsi Komposisi dan Invers

Teachers use media, like books and papers, to help students learn. Interactive media, like computers and games, can be more effective in helping students understand the material they are learning. However, at SMA Negeri 1 Abung Semuli, mathematics learning is not using technology to its fullest potential. This is because the teaching materials are not interactive, and the students have difficulty understanding the material. Schools still use media in the form of materials in PDF (Portable Document Format) format. Macromedia Flash 8 is an application for designing interactive and innovative learning materials. Research on the use of macromedia flash 8 in learning mathematics aims to determine whether there is an influence from the media on learning mathematics conducted online on learning outcomes. This research is a qualitative descriptive study using a quasi-experimental design method and the population is all students at SMA Negeri 1 Abung Semuli class X for the 2020/2021 academic year. The sample as an experimental class is class X IPS 1 students and the control class sample is Class X IPS 3. The research data is in the form of tests using multiple choice tests. The test results were analyzed using the t-test with a significant level of (α) = 0.05 and tcount = 2.729 and t_table = 2.016, because tcount>ttable which resulted in H0 being rejected. So that the conclusion of the results of this study is that there is an influence of online learning on student learning outcomes assisted by Macromedia Flash 8 media on mathematics learning material composition and inverse functions at SMA Negeri 1 Abung Semuli for the 2020/2020 academic year

Pengembangan PENGEMBANGAN MEDIA PEMBELAJARAN INTERAKTIF MENGGUNAKAN AURORA 3D PRESENTATION 2012 TERHADAP PEMAHAMAN KONSEP MATERI BANGUN RUANG SISWA KELAS VIII SMP NEGERI 10 KOTABUMI

PENGEMBANGAN MEDIA PEMBELAJARAN INTERAKTIF MENGGUNAKAN AURORA 3D PRESENTATION 2012 TERHADAP PEMAHAMAN KONSEP MATERI BANGUN RUANG SISWA KELAS VIII SMP NEGERI 10 KOTABUMI

The development of interactive learning media using Aurora 3D Presentation 2012 for understanding the concept of building material for class VIII SMP Negeri 10 Kotabumi is motivated by the lack of use of computers as learning media for Aurora 3D Presentation 2012 especially mathematics. The use of learning media that is not optimal is one of the causes of students not understanding a good concept understanding, especially in the material of building space. This development was carried out with the aim of knowing the development process and the feasibility of learning media on interactive learning media using Aurora 3D Presentation 2012 for understanding the concept of building space. This development was carried out with the aim of knowing how to develop learning media based on Aurora 3D Presentation 2012. The development adopted by Sugiyono, research was limited to 7 stages of development, namely 1) potential and problems, 2) data collection, 3) product design, 4) design validation. , 5) design revision, 6) trial 7) Product revision due to limited time and cost. The type of data in this study used quantitative data and qualitative data. The results of this study are: (1) The products produced in this study include the product manufacturing stage, then validation and product revision are carried out; (2) The results of the validation test assessment by material experts are 90% with the "very feasible" criteria; (3) The results of the validation test assessment by media experts were 97% with the "very feasible" criteria; (4) The results of the validation test assessment by linguists were 98% with the criteria of "very feasible"; (5) The results of the validation test assessment by education practitioners are 100% with the criteria of "very feasible" (6) The results of the test and assessment of student responses are 86% with the criteria of "very feasible". Based on the assessments obtained from experts, education practitioners and student responses, it can be concluded that the learning media product based on Aurora 3D Presentation 2012 to improve understanding of the concept of flat triangles and quadrilaterals for class VIII SMP Negeri 10 Kotabumi is very feasible to be used as learning media.

MENEJEMEN MENEJEMEN PEMBIAYAAN PENDIDIKAN DI MADRASAH TSANAWIYAH NEGERI 2 WAY KANAN KABUPATEN WAY KANAN PROVINSI LAMPUNG

Abstract: Inggris. In the world of education, financing management is an important issue to be addressed. This will affect the success of an education. This study aims to determine financial management at MTsN 2 Way Kanan from 2019 to 2020. This research is descriptive with a qualitative approach. Using a single case study method where the center of the problem lies in the source of madrasa funds. Using data collection techniques documentation and interviews. This study shows that the cost of BOS MTsN 2 Way Kanan during 2019 and 2020 is 1,108,500.000,- Keywords: management, education, financing   Abstrak: Indonesia. Dalam dunia pendidikan manajemen pembiayaan merupakan masalah penting untuk di benahi. Hal ini akan mempengaruri keberhasilan sebuah pendidikan. Penelitian ini bertujuan untuk mengetahui manajemen keuangan di MTsN 2 Way Kanan Tahun 2019 sampai dengan tahun 2020. Penelitian ini termasuk deskriftif dengan pendekatan kualitatif. Memakai metode studi kasus tunggal dimana pusat permasalahan terdapat pada  dana madrasah. Memakai teknik pengumpulan data dokumentasi dan wawancara. Penelitian ini menunjukkan biaya BOS MTsN 2 Way Kanan selama tahun 2019 dan 2020 sebesar  1.108.500.000,-   Kata Kunci: manajemen, pendidikan, pembiayaan

PENERAPAN E-MODUL BERBANTUAN GEOGEBRA UNTUK MENINGKATKAN HASIL BELAJAR KALKULUS INTEGRAL LIPAT

Abstract: This research aims to improve learning outcomes of folding integral calculus. This research is Action Research. In one action cycle there are four stages, namely planning, implementing, observing, and reflecting. The research subjects were students in the fifth semester of the 2021/2022 academic year, the Mathematics Education Study Program, FKIP UMKO. The instruments in this study were tests, validation questionnaires, and observation sheets. The research was conducted in two cycles. Cycle 1 was declared not successful, because only 34% of students had achieved the target set. After making improvements based on the reflection results of cycle 1, cycle 2 was carried out. In cycle 2, it was found that 72% of students had achieved the set targets.   Keywords: e-module, geogebra, folding integral calculus

Validitas Media M-Learning Berbasis Android Aritmatika Sosial Kelas VII MTs Negeri 1 Lampung Utara

The lack of knowledge that students can absorb on social arithmetic material which is conveyed only through photos of material has an impact on learning outcomes. The development of Android-based M-Learning media is deemed necessary to overcome the problem of low social arithmetic learning outcomes. This study aims to develop social arithmetic android-based M-Learning media for class VII students of Madrasah Tsanawiyah Negeri 1 North Lampung based on expert due diligence assessments. The research and development method used is the ADDIE model (analysis, design, development, implementation, and evaluation). The use of the ADDIE model in research and development is limited so that it is only the ADD (analysis, design, and development) stage. Time is the limit for the stages of becoming ADD. The types of data are quantitative data and qualitative data. Details of the validation results, the material expert validator gets a percentage score of 100% with the assessment criteria Very feasible, no revision needed, the decision from the media expert validator gets a score percentage of 92.8% with the assessment criteria very feasible, no revision needed, the decision from the expert validator language gets a percentage score of 87.3% with very decent assessment criteria, no need for revision. The results of research and development are products in the form of M-Learning based on social arithmetic android for class VII students of MTs Negeri 1 North Lampung with appropriate criteria based on expert judgment

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